1/22/2024 2 Comments Dwarf fortress miasma from fishThe tiles underneath will forever count as "Light Above Ground" and therefore will not generate miasma. It will also not spread diagonally, so one possible solution is to have the only entrance be diagonal.Īlternately, excavate the roof of your refuse pile/butcher's shop/fishery so that it is open to the surface, then build a floor over it. To avoid miasma, either keep anything rotten above ground, submerged in 7/7 water, or alternatively have a subterranean refuse pile on its own in a room with several doors this should halt the miasma's advance (although the room itself will still stink up). It will pass through open doors, open floor hatches, and all grates. It will not pass through diagonal openings. The spread of miasma is only north, south, east, west, up, or down. This is true even if the original source has been removed: you can still have a spreading cloud of miasma even after you've cleaned up the dead goblin or whatever. Once miasma has been generated (there is a purple square), it will spread for a while, eventually disappearing. Raw fish will rot no matter where they're stored, which is why it's important to prepare fish as quickly as possible. While you'd expect milk, fat, and tallow to rot also, it seems that they do not, nor do any of the other categories of food, including flour, drinks, seeds, and rock nut paste. It does not matter if the food is in a container a barrel or large pot full of meat left in a corridor will rot. Additionally, eggs will not rot in a nest box. The only places where food will not rot are: in a stockpile, a trade depot, the embark wagon, a minecart, when used as a reaction component, or while being carried by a dwarf, caravan pack animal, or wagon. Prepared food will rot the same as meat, cheese, eggs, and prepared fish, but plants will wither instead of producing miasma. The afflicted body part produces miasma from time to time. Items that are involved in another task, forbidden, marked for dumping, or that have no path will be disregarded for workshop tasks.īody parts of living dwarves may also be marked as rotten if they are affected by a syndrome that causes necrosis. That doesn't mean you only have rotten ones, it means there was not an appropriate item available at that moment. Often a job in a kitchen, still or farmer's workshop will be canceled with the announcement. seeds, plants, bones, hooves, hair, etc.On a scale from 1 to 10, it smells awful.Ī rotten item is a corpse, body part or an item of food that has spoiled, either from not being in a stockpile (if food) or just over time (if a corpse or body part). Designate more traditional stockpiles for non rottables, e.g. I highly recommend using this design only for rottables. Properly done eliminates all dorf exposure to miasma which is difficult otherwise underground.ĭisadvantages = not 'space efficient' - refuse space is pretty limited. ![]() This pattern can be extended infinitely as needed and it will contain aall miasma to the specific tile of refuse which is never traveled by a dorf.Īdvantages = can be completely underground. If you designate traffic and set the stockpiles to restricted - the dorfs will only enter any specific refuse space when completely task required. It's columns of 'diagonally accessible' refuse stockpiles, where one vertical 'set' is slightly offset the other. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)īitches always ask me about my diagonals. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ Want to start playing? Read this sidebar!
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